Drop x2: every item has double the drop chance. Changes take effect immediately and are permanent.
Your character
Announcement
Chat command for GMs: /notice your message sends an announcement to everyone.
Automatic announcement
Each line is sent to everyone as a yellow notice, every N minutes. "Add notice" adds a new line; empty lines are removed when you save.
Zone rules
Per zone: EXP and drop rates (100% = normal) and whether Auto Loot and Knight Genie may be used there.
Zone
EXP %
Drop %
Auto Loot
Genie
Strong monsters & bosses: HP and damage
Monsters with 15,000+ HP. By default they have 50% of their original HP and 40% of their original damage (shown faded; original in brackets). Type a value to set it exactly. Applies to every monster of that kind, right away.
Monster
Zone
Lv
HP
Damage
Bosses
Each boss spawns at a fixed place. "Respawn" = minutes after it dies. If "Fixed times" is filled (e.g. 20:00, 23:00) it spawns only at those times. Boss spawns, kills and respawn times are secret: no notice is sent to players. You can see them in the Log tab (Watch log).
Boss
Zone
On
x
z
Respawn (min)
Fixed times
Status
War and events
Weapon and armor upgrade success rates for each scroll. Each scroll has its own rate; leave a box empty to use the original table (shown in grey). On failure the item is destroyed. Blessed Elemental Scroll always succeeds (100%); the plain Elemental Scroll is disabled on this server. The 100% Blessed Item Upgrade Scroll, enchant and dispell scrolls always use the original table.
Upgrade
Upgrade Scroll %
Blessed Upgrade Scroll %
BUS + Trina's Piece %
Real results (players)
Test: 10,000 tries
"Real results" counts every upgrade players really did on the anvil. "Test" runs 10,000 virtual upgrades per level with exactly the same dice the server uses (no items are used). Small numbers of tries can look streaky; the more tries, the closer the result gets to your rate.
Empty = default. On failure all 3 accessories are destroyed.
Last upgrades
Select a monster
Item
Chance %
Count
Select a monster from the list
Summoned monsters do not respawn when killed; they drop normal loot (based on the list in the Drop tab). Also works from chat: /bos snake queen 2 (next to you) · /bos 2055 1 11 500 600 (zone 11, x 500, z 600) · /bostemizle
Name
Level
Nation
Class
Zone
Action
All accounts
Account names and passwords of every player, last login time and IP. Keep this private.
Account
Characters
Nation
Last login
IP
Watch log
+8 and higher upgrades, boss loot (who took what), boss spawns and kills with the killer and next respawn. Only GMs see this.